If You’re Going To Tie Your Shoe, Don’t Do It In The Paint And Get Called For Three Seconds
In the second quarter of the Rockets-Horntes game last night, the right shoe of Houston’s Greg Smith became untied. His team was in transition, however, with Jeremy Lin pushing the ball up the floor, so he couldn’t lag behind to take care of business. But then Lin pulled the ball out to set up the offense, and Smith was afforded an opportunity to tie his shoe.
Based on the movement of his hands, it seems he went with the conventional loop, swoop and pull – which, if he followed Adam Sandler’s lead, takes a little under five seconds. Bunny ears would seem to take even longer, and “magic fingers,” which is apparently a thing, is even more intricate. Not to mention the time it takes to bend down and stand back up, which is to say that tying your shoe is a time-consuming process.
What we’re driving at is that it typically takes more than three seconds to tie a shoe, which means you should never tie your shoe mid-game while standing in the paint. The whole three-second violation possibility, and all. Greg Smith did not heed this advice, and decided to tie his shoe while in the paint. He was subsequently called for three seconds.
Only if he had slid over, say, 12 inches, so the Rockets could keep possession of the ball.